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Wyświetlanie postów z luty, 2022

Games using procedural generating #1

 So my first post is about one of the most popular games using procedural generating, "No Man's Sky". This game was developed and published by english game studio, "Hello Games". Developers allow players to play in space with 17 trillion planets, each one with different plants, animals and landform. Unfortunately, when this game was published in 2016, it was criticized by gaming community for its bad optimization and boring landscapes. But now, 6 years after its release, it has been fixed. It's known for its creators, who were able to create this huge gaming universe in just 12Gb of disc space. No Man's Sky is getting regular, huge updates every 4 months with a lot of new content and bug fixes. Sources: https://nomanssky.fandom.com/wiki/No_Man%27s_Sky_Wiki https://en.wikipedia.org/wiki/No_Man%27s_Sky  My own experience in playing this game