How is physics working in No Man's Sky?
On early stage of development of No Man's Sky, its chief game designer, Sean Murray, made a lot of promises. One of them was that physics in No Man's Sky universe will be the same as in real world. And Sean Murray overall told the truth. In No Man's Sky every movement isn't designed in code by developers, like in most of the games, but it's simulated by computer and then adapted to the game in form of movement. Another example is that player can see as far as curvature of planet. Day and night cycle isn't designed by developers, it's result of planet rotation like in real world. But every game is mean't to entertain people, right? Adapting all real world physics to No Man's Sky would make playing this game a real challange. For example, most of moons in No Man's Sky orbits very close to planet its orbiting. in real world, distance between moon and planet is 4 to 5 times longer than in No Man's Sky. Also in No Man's Sky player can rwach the speed of light. In real world this kind of speed would cause changes in time, but No Man's Sky physics don't care about time at all. Although No Man' Sky was meant to be 100% accurate to real world, due to difficulties in programming and expectations of players, developers had to change their image of their game.
Sources
https://www.inverse.com/article/19754-no-man-s-sky-physics-explained
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